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Game Tips

Armor |  Attribute Points |  Damage |  Death |  Energy
Experience |  Fame and Rank |  Morale Boosts |  Party Tips |  Skill Notes
Armor
Body Protection
Head
  • takes 12.5% of all physical attacks
  • percentage increases if the enemy is on higher ground
Chest
  • takes 37.5% of all physical attacks
  • takes more physical attacks than any other area of the body
  • takes all of the direct damage spells, which are spells that have no projectile animation and which do not cause damage over time
Hands
  • takes 12.5% of all physical attacks
Legs
  • takes 25% of all physical attacks
Feet
  • takes 12.5% of all physical attacks
Damage Protection
Armor Level% Damage Taken
0283%
5260%
20200%
30168%
40141%
50119%
60100%
7084%
7577%
8071%
8564%
10050%
11042%
12035%
Maximum Armor Levels
ClassArmor Level
Assassin70
Elementalist60
Mesmer60
Monk60
Necromancer70
Ranger75
Ritualist60
Warrior85

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Attribute points
You can receive a total of 200 attribute points. 170 attribute points are acquired by leveling up, and the remaining 30 points are received by completing 2 quests after ascending (Hero's Challenge in the Southern Shiverpeaks and Forgotten Wisdom in the Crystal Desert).

The normal max for an attribute level is 12, but you can raise attributes 1 additional level using headgear or runes, getting to a maximum of 16.


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Damage
Note: For any Skills or Damage that Ignore Armor, this means that all armor is seen as only being 60AL, regardless of what the actual AL of the armor is. In the case of Necromancers and their minions, their AL is seen as 20AL.
  • Blunt Damage
    • caused by hammers
  • Chaos Damage
    • caused by Mesmer canes and staves
    • no known resistance
  • Cold Damage
    • caused by cold or ice attacks
    • slows down movement
  • Dark Damage
    • does not ignore armor
  • Earth Damage
    • caused by earth wands, staves and weapons with an 'ebon' upgrade
  • Fire damage
    • attack involving heat or flame
    • earth or death creatures take more damage from fire
    • water or fire creatures take less damage from fire
  • Holy Damage
    • ignores armor
    • deals double damage to undead creatures like minions
    • is neither physical nor elemental damage
    • Necromancer Tormentor's Armor and Necrotic Armor have weakness against holy damage
  • Light Damage
    • deals double damage to undead creatures
    • does not ignore armor
  • Lightning damage
    • caused by most Air Magic skills, air staves, and air wands
  • Physical Damage
    • caused by Axes, Hammers, Swords, Arrows, Bone Horrors, Bone Fiends, Bone Minons
  • Piercing Damage
    • is physical damage
    • caused by Bows/Arrows
  • Shadow damage
    • caused by a number of necromancer skills
    • ignores armor
    • there is no protection of any kind available
  • Slashing damage
    • caused by melee weapons

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Death
  • When you die, you get temporarily weakened by a death penalty (DP) of 15%, which lowers your health and energy by that percentage.
  • If you die when you already have a DP, you will receive an additional 15% DP.
  • The highest DP you can receive is 60%.
  • In PvE, you slowly recover from a DP by killing monsters.
  • Every 75 xp received will remove 1% of your current DP.
  • Killing a boss will instantly recover 2% DP.
  • If you receive a 60% DP while in the Tombs of Primeval Kings or a GvG match, you will be prevented from resurrecting automatically every 2 minutes.

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Energy
  • The arrows to the right of the max energy number symbolize energy regeneration.
  • Each arrow on the energy bar represents .33 energy regained per second.
  • If your energy falls below 0 you will slowly lose energy at the rate of 3 per second for each arrow to the left of the number on your energy bar.
ClassStarting EnergyStarting Energy
Regeneration
Assassin254 arrows
Elementalist304 arrows
Mesmer304 arrows
Monk304 arrows
Necromancer304 arrows
Ranger253 arrows
Ritualist304 arrows
Warrior202 arrows

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Experience
There are three ways to earn experience: completing quests, completing missions, and killing monsters.
To receive experience from killing a monster, you must be in combat with that monster. Which means that:
- the monster must be within your aggro circle
- you are casting a spell, hex or curse on the monster
- you are helping someone who is in combat with the monster

Once you are considered to be in combat, as long as you stay within just over half your mini-map's distance from the actual fighting, you will receive experience.

For melee characters, new enemies have to enter your aggro circle or hit you to be in combat. Ranged or support characters will not automatically be considered to be in combat with the new monsters, but will need to either cast a spell, hex, or curse on the monster, or help an ally who is in combat with the monster.

Calculating how much experience is earned
How much experience you earn from killing a monster or player depends on your level compared to the enemy's level and how many people are in your party.

How your experience is calculated
Monster's/Player's LevelExperience Gained
your character's level - 60 xp
your character's level - 516 xp
your character's level - 432 xp
your character's level - 348 xp
your character's level - 264 xp
your character's level - 180 xp
equal to your character's level100 xp
your character's level + 1120 xp
your character's level + 2136 xp
your character's level + 3152 xp
your character's level + 4168 xp
your character's level + 5184 xp
your character's level + 6200 xp

Experience while in a Party
To determine experience while you are in a party, take the amount of experience you would receive for the kill (see table above) and divide it by the number of party members. Include henchmen in the total number of party members, but do not include pets or NPCs. If an NPC who is not in your party does the majority of the damage to a monster, no one in the party will receive experience.

Experience, Attribute Points, Skill Points Gained per Level
LevelXp NeededTotal Xp EarnedBenefits of Earning LevelTotal Benefits Accumlated
1--100 Health100 Health, 0 Attribute Points, 0 Skill Points
22,0002,00020 Health, 5 Attribute Points, 1 Skill Point120 Health, 5 Attribute Points, 1 Skill Point
32,6004,60020 Health, 5 Attribute Points, 1 Skill Point140 Health, 10 Attribute Points, 2 Skill Points
43,2007,80020 Health, 5 Attribute Points, 1 Skill Point160 Health, 15 Attribute Points, 3 Skill Points
53,80011,60020 Health, 5 Attribute Points, 1 Skill Point180 Health, 20 Attribute Points, 4 Skill Points
64,40016,00020 Health, 5 Attribute Points, 1 Skill Point200 Health, 25 Attribute Points, 5 Skill Points
75,00021,00020 Health, 5 Attribute Points, 1 Skill Point220 Health, 30 Attribute Points, 6 Skill Points
85,60026,60020 Health, 5 Attribute Points, 1 Skill Point240 Health, 35 Attribute Points, 7 Skill Points
96,20032,80020 Health, 5 Attribute Points, 1 Skill Point260 Health, 40 Attribute Points, 8 Skill Points
106,80039,60020 Health, 5 Attribute Points, 1 Skill Point280 Health, 45 Attribute Points, 9 Skill Points
117,40047,00020 Health, 10 Attribute Points, 1 Skill Point300 Health, 55 Attribute Points, 10 Skill Points
128,00055,00020 Health, 10 Attribute Points, 1 Skill Point320 Health, 65 Attribute Points, 11 Skill Points
138,60063,60020 Health, 10 Attribute Points, 1 Skill Point340 Health, 75 Attribute Points, 12 Skill Points
149,20072,80020 Health, 10 Attribute Points, 1 Skill Point360 Health, 85 Attribute Points, 13 Skill Points
159,80082,60020 Health, 10 Attribute Points, 1 Skill Point380 Health, 95 Attribute Points, 14 Skill Points
1610,40093,00020 Health, 15 Attribute Points, 1 Skill Point400 Health, 110 Attribute Points, 15 Skill Points
1711,000104,00020 Health, 15 Attribute Points, 1 Skill Point420 Health, 125 Attribute Points, 16 Skill Points
1811,600 115,60020 Health, 15 Attribute Points, 1 Skill Point440 Health, 140 Attribute Points, 17 Skill Points
1912,200127,80020 Health, 15 Attribute Points, 1 Skill Point460 Health, 155 Attribute Points, 18 Skill Points
2012,800140,60020 Health, 15 Attribute Points, 1 Skill Point480 Health, 170 Attribute Points, 19 Skill Points
21+(level - 2)(600) + 2000(level - 20)(600) + 128001 Skill Point480 Health, 170 Attribute Points, (level - 1) Skill Points

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Fame and Rank
  • Fame and Rank are account-based, so you will have the same values for all your characters.
  • You gain Fame by winning consecutive matches in the Tomb of Primeval Kings tournament.
  • Your rank increases based on your fame.
  • If you have rank 3 or higher, you can use the /fame or /rank command, to bring up an animal hologram to indicate your fame or rank.


Fame Rewards
1 win1 fame
2 wins2 fame
3 wins3 fame
4 wins4 fame
5 wins6 fame
6 wins8 fame
7 wins12 fame
8 wins16 fame
9 wins20 fame
10 wins24 fame
11 wins28 fame
12 wins32 fame
13 wins36 fame
14 wins40 fame
every win after 1440 fame
Fame Requirements for each Rank
25 famerank 1
75 famerank 2
180 famerank 3
360 famerank 4
600 famerank 5
1000 famerank 6

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Morale Boosts
  • You and your party can receive morale boosts (MB) for completing parts of some quests or missions, or by killing a boss monster.
  • You will receive extra health and energy equal to the amount of the MB.
  • The maximum MB you can receive is 10%.
  • If you receive a MB while you have a DP, the DP value will be reduced by the amount of the MB.

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Party Tips
  • You can leave a party by logging off or by map-travel.
  • You can target party members with spells by clicking on his/her name in the party list and cast the spell.
  • You can follow a party member by clicking on their name in the party list and then hit Space, or by double-clicking on their name in the party list.
  • If your character is dead, you can click on any member (dead or alive) in the party list to see what they are seeing.
  • If a member's bar is pink, they are suffering health degeneration from a hex.
  • If a member's bar is slighty grey, they are bleeding.
  • If a member's bar is yellowish green, they are poisoned/diseased.
  • If a member's bar has an arrow pointing up, they have a positive effect on them, usually, an enchantment.
  • If a member's bar has an arrow pointing down, they have a negative effect on them which could be a hex (pink arrow) or a condition (grey arrow).
  • If a member's bar on the list becomes silver (after it was red), it means he/she was disconnected or has left the party.

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Skill Notes
  • You can only have one stance or preparation active at a time, if you try using a new stance or preparation with another one is still active, the first one will end.
  • Elementalist's Glyphs only affect the next spell that is cast, and none of the Glyphs are tied to an attribute, so they will work with all elemental spells.
  • Ranger Nature Rituals will summon a spirit at your current position that will have a specific effect on everything and everyone in its range, including enemies for a specific length of time. Any ritual can be instantly ended by killing the spirit.
  • Ranger Traps will place a "trap" at your current position. Traps are AoE skills and once placed will be invisible until it is triggered by an enemy coming into range.

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