Game Tips
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Armor |
Attribute Points |
Damage |
Death |
Energy
Experience |
Fame and Rank |
Morale Boosts |
Party Tips |
Skill Notes
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Armor
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| Body Protection |
| Head |
- takes 12.5% of all physical attacks
- percentage increases if the enemy is on higher ground
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| Chest |
- takes 37.5% of all physical attacks
- takes more physical attacks than any other area of the body
- takes all of the direct damage spells, which are spells that have no projectile animation and which do not cause damage over time
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| Hands |
- takes 12.5% of all physical attacks
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| Legs |
- takes 25% of all physical attacks
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| Feet |
- takes 12.5% of all physical attacks
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| Damage Protection |
| Armor Level | % Damage Taken |
| 0 | 283% |
| 5 | 260% |
| 20 | 200% |
| 30 | 168% |
| 40 | 141% |
| 50 | 119% |
| 60 | 100% |
| 70 | 84% |
| 75 | 77% |
| 80 | 71% |
| 85 | 64% |
| 100 | 50% |
| 110 | 42% |
| 120 | 35% |
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| Maximum Armor Levels |
| Class | Armor Level |
| Assassin | 70 |
| Elementalist | 60 |
| Mesmer | 60 |
| Monk | 60 |
| Necromancer | 70 |
| Ranger | 75 |
| Ritualist | 60 |
| Warrior | 85 |
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Attribute points
You can receive a total of 200 attribute points. 170 attribute points are acquired by leveling up, and the remaining 30 points are received by completing 2 quests after ascending (Hero's Challenge in the Southern Shiverpeaks and Forgotten Wisdom in the Crystal Desert).
The normal max for an attribute level is 12, but you can raise attributes 1 additional level using headgear or runes, getting to a maximum of 16.
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Damage
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| Note: For any Skills or Damage that Ignore Armor, this means that all armor is seen as only being 60AL, regardless of what the actual AL of the armor is. In the case of Necromancers and their minions, their AL is seen as 20AL. |
- Blunt Damage
- Chaos Damage
- caused by Mesmer canes and staves
- no known resistance
- Cold Damage
- caused by cold or ice attacks
- slows down movement
- Dark Damage
- Earth Damage
- caused by earth wands, staves and weapons with an 'ebon' upgrade
- Fire damage
- attack involving heat or flame
- earth or death creatures take more damage from fire
- water or fire creatures take less damage from fire
- Holy Damage
- ignores armor
- deals double damage to undead creatures like minions
- is neither physical nor elemental damage
- Necromancer Tormentor's Armor and Necrotic Armor have weakness against holy damage
- Light Damage
- deals double damage to undead creatures
- does not ignore armor
- Lightning damage
- caused by most Air Magic skills, air staves, and air wands
- Physical Damage
- caused by Axes, Hammers, Swords, Arrows, Bone Horrors, Bone Fiends, Bone Minons
- Piercing Damage
- is physical damage
- caused by Bows/Arrows
- Shadow damage
- caused by a number of necromancer skills
- ignores armor
- there is no protection of any kind available
- Slashing damage
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Death
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- When you die, you get temporarily weakened by a death penalty (DP) of 15%, which lowers your health and energy by that percentage.
- If you die when you already have a DP, you will receive an additional 15% DP.
- The highest DP you can receive is 60%.
- In PvE, you slowly recover from a DP by killing monsters.
- Every 75 xp received will remove 1% of your current DP.
- Killing a boss will instantly recover 2% DP.
- If you receive a 60% DP while in the Tombs of Primeval Kings or a GvG match, you will be prevented from resurrecting automatically every 2 minutes.
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Energy
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- The arrows to the right of the max energy number symbolize energy regeneration.
- Each arrow on the energy bar represents .33 energy regained per second.
- If your energy falls below 0 you will slowly lose energy at the rate of 3 per second for each arrow to the left of the number on your energy bar.
| Class | Starting Energy | Starting Energy Regeneration |
| Assassin | 25 | 4 arrows |
| Elementalist | 30 | 4 arrows |
| Mesmer | 30 | 4 arrows |
| Monk | 30 | 4 arrows |
| Necromancer | 30 | 4 arrows |
| Ranger | 25 | 3 arrows |
| Ritualist | 30 | 4 arrows |
| Warrior | 20 | 2 arrows |
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Experience
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| There are three ways to earn experience: completing quests, completing missions, and killing monsters. |
To receive experience from killing a monster, you must be in combat with that monster. Which means that:
- the monster must be within your aggro circle
- you are casting a spell, hex or curse on the monster
- you are helping someone who is in combat with the monster
Once you are considered to be in combat, as long as you stay within just over half your mini-map's distance from the actual fighting, you will receive experience.
For melee characters, new enemies have to enter your aggro circle or hit you to be in combat. Ranged or support characters will not automatically be considered to be in combat with the new monsters, but will need to either cast a spell, hex, or curse on the monster, or help an ally who is in combat with the monster. |
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Calculating how much experience is earned
How much experience you earn from killing a monster or player depends on your level compared to the enemy's level and how many people are in your party.
| How your experience is calculated |
| Monster's/Player's Level | Experience Gained |
| your character's level - 6 | 0 xp |
| your character's level - 5 | 16 xp |
| your character's level - 4 | 32 xp |
| your character's level - 3 | 48 xp |
| your character's level - 2 | 64 xp |
| your character's level - 1 | 80 xp |
| equal to your character's level | 100 xp |
| your character's level + 1 | 120 xp |
| your character's level + 2 | 136 xp |
| your character's level + 3 | 152 xp |
| your character's level + 4 | 168 xp |
| your character's level + 5 | 184 xp |
| your character's level + 6 | 200 xp |
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Experience while in a Party
To determine experience while you are in a party, take the amount of experience you would receive for the kill (see table above) and divide it by the number of party members. Include henchmen in the total number of party members, but do not include pets or NPCs. If an NPC who is not in your party does the majority of the damage to a monster, no one in the party will receive experience. |
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| Experience, Attribute Points, Skill Points Gained per Level |
| Level | Xp Needed | Total Xp Earned | Benefits of Earning Level | Total Benefits Accumlated |
| 1 | - | - | 100 Health | 100 Health, 0 Attribute Points, 0 Skill Points |
| 2 | 2,000 | 2,000 | 20 Health, 5 Attribute Points, 1 Skill Point | 120 Health, 5 Attribute Points, 1 Skill Point |
| 3 | 2,600 | 4,600 | 20 Health, 5 Attribute Points, 1 Skill Point | 140 Health, 10 Attribute Points, 2 Skill Points |
| 4 | 3,200 | 7,800 | 20 Health, 5 Attribute Points, 1 Skill Point | 160 Health, 15 Attribute Points, 3 Skill Points |
| 5 | 3,800 | 11,600 | 20 Health, 5 Attribute Points, 1 Skill Point | 180 Health, 20 Attribute Points, 4 Skill Points |
| 6 | 4,400 | 16,000 | 20 Health, 5 Attribute Points, 1 Skill Point | 200 Health, 25 Attribute Points, 5 Skill Points |
| 7 | 5,000 | 21,000 | 20 Health, 5 Attribute Points, 1 Skill Point | 220 Health, 30 Attribute Points, 6 Skill Points |
| 8 | 5,600 | 26,600 | 20 Health, 5 Attribute Points, 1 Skill Point | 240 Health, 35 Attribute Points, 7 Skill Points |
| 9 | 6,200 | 32,800 | 20 Health, 5 Attribute Points, 1 Skill Point | 260 Health, 40 Attribute Points, 8 Skill Points |
| 10 | 6,800 | 39,600 | 20 Health, 5 Attribute Points, 1 Skill Point | 280 Health, 45 Attribute Points, 9 Skill Points |
| 11 | 7,400 | 47,000 | 20 Health, 10 Attribute Points, 1 Skill Point | 300 Health, 55 Attribute Points, 10 Skill Points |
| 12 | 8,000 | 55,000 | 20 Health, 10 Attribute Points, 1 Skill Point | 320 Health, 65 Attribute Points, 11 Skill Points |
| 13 | 8,600 | 63,600 | 20 Health, 10 Attribute Points, 1 Skill Point | 340 Health, 75 Attribute Points, 12 Skill Points |
| 14 | 9,200 | 72,800 | 20 Health, 10 Attribute Points, 1 Skill Point | 360 Health, 85 Attribute Points, 13 Skill Points |
| 15 | 9,800 | 82,600 | 20 Health, 10 Attribute Points, 1 Skill Point | 380 Health, 95 Attribute Points, 14 Skill Points |
| 16 | 10,400 | 93,000 | 20 Health, 15 Attribute Points, 1 Skill Point | 400 Health, 110 Attribute Points, 15 Skill Points |
| 17 | 11,000 | 104,000 | 20 Health, 15 Attribute Points, 1 Skill Point | 420 Health, 125 Attribute Points, 16 Skill Points |
| 18 | 11,600 | 115,600 | 20 Health, 15 Attribute Points, 1 Skill Point | 440 Health, 140 Attribute Points, 17 Skill Points |
| 19 | 12,200 | 127,800 | 20 Health, 15 Attribute Points, 1 Skill Point | 460 Health, 155 Attribute Points, 18 Skill Points |
| 20 | 12,800 | 140,600 | 20 Health, 15 Attribute Points, 1 Skill Point | 480 Health, 170 Attribute Points, 19 Skill Points |
| 21+ | (level - 2)(600) + 2000 | (level - 20)(600) + 12800 | 1 Skill Point | 480 Health, 170 Attribute Points, (level - 1) Skill Points |
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Fame and Rank
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- Fame and Rank are account-based, so you will have the same values for all your characters.
- You gain Fame by winning consecutive matches in the Tomb of Primeval Kings tournament.
- Your rank increases based on your fame.
- If you have rank 3 or higher, you can use the /fame or /rank command, to bring up an animal hologram to indicate your fame or rank.
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| Fame Rewards |
| 1 win | 1 fame |
| 2 wins | 2 fame |
| 3 wins | 3 fame |
| 4 wins | 4 fame |
| 5 wins | 6 fame |
| 6 wins | 8 fame |
| 7 wins | 12 fame |
| 8 wins | 16 fame |
| 9 wins | 20 fame |
| 10 wins | 24 fame |
| 11 wins | 28 fame |
| 12 wins | 32 fame |
| 13 wins | 36 fame |
| 14 wins | 40 fame |
| every win after 14 | 40 fame |
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| Fame Requirements for each Rank |
| 25 fame | rank 1 |
| 75 fame | rank 2 |
| 180 fame | rank 3 |
| 360 fame | rank 4 |
| 600 fame | rank 5 |
| 1000 fame | rank 6 |
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Morale Boosts
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- You and your party can receive morale boosts (MB) for completing parts of some quests or missions, or by killing a boss monster.
- You will receive extra health and energy equal to the amount of the MB.
- The maximum MB you can receive is 10%.
- If you receive a MB while you have a DP, the DP value will be reduced by the amount of the MB.
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Party Tips
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- You can leave a party by logging off or by map-travel.
- You can target party members with spells by clicking on his/her name in the party list and cast the spell.
- You can follow a party member by clicking on their name in the party list and then hit Space, or by double-clicking on their name in the party list.
- If your character is dead, you can click on any member (dead or alive) in the party list to see what they are seeing.
- If a member's bar is pink, they are suffering health degeneration from a hex.
- If a member's bar is slighty grey, they are bleeding.
- If a member's bar is yellowish green, they are poisoned/diseased.
- If a member's bar has an arrow pointing up, they have a positive effect on them, usually, an enchantment.
- If a member's bar has an arrow pointing down, they have a negative effect on them which could be a hex (pink arrow) or a condition (grey arrow).
- If a member's bar on the list becomes silver (after it was red), it means he/she was disconnected or has left the party.
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Skill Notes
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- You can only have one stance or preparation active at a time, if you try using a new stance or preparation with another one is still active, the first one will end.
- Elementalist's Glyphs only affect the next spell that is cast, and none of the Glyphs are tied to an attribute, so they will work with all elemental spells.
- Ranger Nature Rituals will summon a spirit at your current position that will have a specific effect on everything and everyone in its range, including enemies for a specific length of time. Any ritual can be instantly ended by killing the spirit.
- Ranger Traps will place a "trap" at your current position. Traps are AoE skills and once placed will be invisible until it is triggered by an enemy coming into range.
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