- Spirit Types
- Ranger Nature Rituals
- Ritualist Binding Rituals
- Ebon Vanguard Ritual
- Creation
- The level and duration of a spirit depends on the attribute level of the skill that created it.
- If a spirit is created within range of an allied spirit with the same name, the existing spirit is destroyed.
- Boon of Creation counts spirits as creatures.
- Health and Upkeep
- Healing, hexes, and enchantments cannot be cast on spirits.
- Skills that affect all creatures within range, have no effect on spirits.
- The only condition that affects spirits is burning.
- The health of a spirit is equal to (50 + (spirit level *20)) * (1 + Spawning Power * .04)
- All spirits have 31 energy and energy regen of 4 pips.
- Damage and Attacks
- Spirits have a range of approximately 2.7 times the aggro circle.
- Spirits have armor equal to (6 * spirit level) +2
- Attacking spirits attack at a rate of one attack every 2 seconds, except for Bloodsong (1 attack/1.75 sec) and Vampirism (1 attack/2.15 sec).
- Spirits need a clear line of sight to attack.
- Spirits gain a damage advantage due to height above the target.
- Attacking spirits will automatically attack any foe within their aggro circle.
- Spirits will not respond to a called target.
- Spirit attacks will trigger shouts, chants, and other effects that trigger on attack.
Death
- When a spirit dies, it does not trigger Necromancer Soul Reaping.
- Ritualist Binding Spirits
- cause a single effect on allies or foes in the area when the spirit dies
- cause multiple effects on allies or foes in the spirit's range, but the spirit also takes damage
- cause a constant effect on allies or foes in range
- targets and attacks enemies
- Ranger Nature Ritual Spirits
- affect all creatures, allies and foes
- do not affect other spirits
- always face East
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