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Spirits


  • Spirit Types
    • Ranger Nature Rituals
    • Ritualist Binding Rituals
    • Ebon Vanguard Ritual
  • Creation
    • The level and duration of a spirit depends on the attribute level of the skill that created it.
    • If a spirit is created within range of an allied spirit with the same name, the existing spirit is destroyed.
    • Boon of Creation counts spirits as creatures.
  • Health and Upkeep
    • Healing, hexes, and enchantments cannot be cast on spirits.
    • Skills that affect all creatures within range, have no effect on spirits.
    • The only condition that affects spirits is burning.
    • The health of a spirit is equal to (50 + (spirit level *20)) * (1 + Spawning Power * .04)
    • All spirits have 31 energy and energy regen of 4 pips.
  • Damage and Attacks
    • Spirits have a range of approximately 2.7 times the aggro circle.
    • Spirits have armor equal to (6 * spirit level) +2
    • Attacking spirits attack at a rate of one attack every 2 seconds, except for Bloodsong (1 attack/1.75 sec) and Vampirism (1 attack/2.15 sec).
    • Spirits need a clear line of sight to attack.
    • Spirits gain a damage advantage due to height above the target.
    • Attacking spirits will automatically attack any foe within their aggro circle.
    • Spirits will not respond to a called target.
    • Spirit attacks will trigger shouts, chants, and other effects that trigger on attack.
    Death
    • When a spirit dies, it does not trigger Necromancer Soul Reaping.
  • Ritualist Binding Spirits
    • cause a single effect on allies or foes in the area when the spirit dies
    • cause multiple effects on allies or foes in the spirit's range, but the spirit also takes damage
    • cause a constant effect on allies or foes in range
    • targets and attacks enemies
  • Ranger Nature Ritual Spirits
    • affect all creatures, allies and foes
    • do not affect other spirits
    • always face East