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Insignias


  • Insignias are used to upgrade armor
  • The insignia name becomes the prefix on the armor piece
  • It is possible to salvage an insignia from armor using an Expert Salvage Kit
  • You can also add a rune to the armor piece as a suffix
  • Insignias can be purchased from Rune Traders
  • Insignias can be applied to Hero's armor



Insignias for all Classes
Blessed Insignia
Armor +10 (while affected by an enchantment)
Brawler's Insignia
Armor +10 (while attacking)
Herald's Insignia
Armor +10 (while holding an item)
Radiant Insignia
Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Sentry's Insignia
Armor +10 (while in a stance)
Stalwart Insignia
Armor +10 (vs physical damage)
Survivor Insignia
Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)



Assassin Insignias
Infiltrator's Insignia
Armor +10 (vs physical damage)
Armor +10 (vs piercing damage)
Nightstalker's Insignia
Armor +15 (while attacking)
Saboteur's Insignia
Armor +10 (vs physical damage)
Armor +10 (vs slashing damage)
Vanguard's Insignia
Armor +10 (vs physical damage)
Armor +10 (vs blunt damage)



Dervish Insignias

Forsaken Insignia
Armor +10 (while not affected by an enchantment spell)
Windwalker Insignia
Armor +5 (while affected by 1 or more enchantment spells)
Armor +5 (while affected by 2 or more enchantment spells)
Armor +5 (while affected by 3 or more enchantment spells)
Armor +5 (while affected by 4 or more enchantment spells)



Elementalist Insignias
Aeromancer
Armor +10 (vs elemental damage)
Armor +10 (vs lightning damage)
Geomancer Insignia
Armor +10 (vs elemental damage)
Armor +10 (vs earth damage)
Hydromancer Insignia
Armor +10 (vs elemental damage)
Armor +10 (vs cold damage)
Prismatic Insignia
Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
Pyromancer Insignia
Armor +10 (vs elemental damage)
Armor +10 (vs fire damage)



Mesmer Insignias
Anchorite's Insignia
Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)

Artificer's Insignia
Armor +3 (for each equipped signet)
Virtuoso's Insignia
Armor +15 (while activating skills)



Monk Insignias
Anchorite's Insignia
Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)
Disciple's Insignia
Armor +15 (while affected by a condition)
Wanderer's Insignia
Armor +10 (vs elemental damage)



Necromancer Insignias
Bloodstained Insignia
Reduces casting time of spells that exploit corpses 25% (non-stacking)
Blighter's Insignia
Armor +20 (while affected by a hex spell)
Bonelace Insignia
Armor +15 (vs piercing damage)
Minion Master's Insignia
Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Insignia
Armor +10
Holy damage you receive is increased by 6 (on chest armor)
Holy damage you receive is increased by 4 (on leg armor)
Holy damage you receive is increased by 2 (on other armor)
Undertaker's Insignia
Armor +5 (while health is below 80%)
Armor +5 (while health is below 60%)
Armor +5 (while health is below 40%)
Armor +5 (while health is below 20%)



Paragon Insignias

Centurion's Insignia
Armor +10 (while affected by a shout, echo, or chant)



Ranger Insignias
Beastmaster's Insignia
Armor +10 (while your pet is alive)
Earthbound Insignia
Armor +15 (vs earth damage)
Frostbound Insignia
Armor +15 (vs cold damage)
Pyrebound Insignia
Armor +15 (vs fire damage)
Scout's Insignia
Armor +10 (while using a preparation)
Stormbound Insignia
Armor +15 (vs lightning damage)



Ritualist Insignias
Ghost Forge Insignia
Armor +15 (while affected by a weapon spell)
Mystic's Insignia
Armor +15 (while activating skills)
Shaman's Insignia
Armor +5 (while you control 1 or more spirits)
Armor +5 (while you control 2 or more spirits)
Armor +5 (while you control 3 or more spirits)



Warrior Insignias
Dreadnought Insignia
Armor +10 (vs elemental damage)
Knight's Insignia
Received physical damage -3
Lieutenant's Insignia
Reduces hex durations on you by 20% (non-stacking)
Damage dealt by character is increased by 5%
Armor -20
Sentinel's Insignia
Requires 13 Strength
Armor +20 (vs elemental damage)
Stonefist Insignia
Increases knockdown time of foes by 1 second (maximum 3 seconds)(non-stacking)