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| Insignias for all Classes |
| Blessed Insignia Armor +10 (while affected by an enchantment) |
| Brawler's Insignia Armor +10 (while attacking) |
| Herald's Insignia Armor +10 (while holding an item) |
| Radiant Insignia Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor) |
| Sentry's Insignia Armor +10 (while in a stance) |
| Stalwart Insignia Armor +10 (vs physical damage) |
| Survivor Insignia Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor) |

| Assassin Insignias |
| Infiltrator's Insignia Armor +10 (vs physical damage) Armor +10 (vs piercing damage) |
| Nightstalker's Insignia Armor +15 (while attacking) |
| Saboteur's Insignia Armor +10 (vs physical damage) Armor +10 (vs slashing damage) |
| Vanguard's Insignia Armor +10 (vs physical damage) Armor +10 (vs blunt damage) |

| Dervish Insignias |
| Forsaken Insignia Armor +10 (while not affected by an enchantment spell) |
| Windwalker Insignia Armor +5 (while affected by 1 or more enchantment spells) Armor +5 (while affected by 2 or more enchantment spells) Armor +5 (while affected by 3 or more enchantment spells) Armor +5 (while affected by 4 or more enchantment spells) |

| Elementalist Insignias |
| Aeromancer Armor +10 (vs elemental damage) Armor +10 (vs lightning damage) |
| Geomancer Insignia Armor +10 (vs elemental damage) Armor +10 (vs earth damage) |
| Hydromancer Insignia Armor +10 (vs elemental damage) Armor +10 (vs cold damage) |
| Prismatic Insignia Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic) |
| Pyromancer Insignia Armor +10 (vs elemental damage) Armor +10 (vs fire damage) |

| Mesmer Insignias |
| Anchorite's Insignia Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) |
| Artificer's Insignia Armor +3 (for each equipped signet) |
| Virtuoso's Insignia Armor +15 (while activating skills) |

| Monk Insignias |
| Anchorite's Insignia Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) |
| Disciple's Insignia Armor +15 (while affected by a condition) |
| Wanderer's Insignia Armor +10 (vs elemental damage) |

| Necromancer Insignias |
| Bloodstained Insignia Reduces casting time of spells that exploit corpses 25% (non-stacking) |
| Blighter's Insignia Armor +20 (while affected by a hex spell) |
| Bonelace Insignia Armor +15 (vs piercing damage) |
| Minion Master's Insignia Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions) |
| Tormentor's Insignia Armor +10 Holy damage you receive is increased by 6 (on chest armor) Holy damage you receive is increased by 4 (on leg armor) Holy damage you receive is increased by 2 (on other armor) |
| Undertaker's Insignia Armor +5 (while health is below 80%) Armor +5 (while health is below 60%) Armor +5 (while health is below 40%) Armor +5 (while health is below 20%) |

| Paragon Insignias |
| Centurion's Insignia Armor +10 (while affected by a shout, echo, or chant) |

| Ranger Insignias |
| Beastmaster's Insignia Armor +10 (while your pet is alive) |
| Earthbound Insignia Armor +15 (vs earth damage) |
| Frostbound Insignia Armor +15 (vs cold damage) |
| Pyrebound Insignia Armor +15 (vs fire damage) |
| Scout's Insignia Armor +10 (while using a preparation) |
| Stormbound Insignia Armor +15 (vs lightning damage) |

| Ritualist Insignias |
| Ghost Forge Insignia Armor +15 (while affected by a weapon spell) |
| Mystic's Insignia Armor +15 (while activating skills) |
| Shaman's Insignia Armor +5 (while you control 1 or more spirits) Armor +5 (while you control 2 or more spirits) Armor +5 (while you control 3 or more spirits) |

| Warrior Insignias |
| Dreadnought Insignia Armor +10 (vs elemental damage) |
| Knight's Insignia Received physical damage -3 |
| Lieutenant's Insignia Reduces hex durations on you by 20% (non-stacking) Damage dealt by character is increased by 5% Armor -20 |
| Sentinel's Insignia Requires 13 Strength Armor +20 (vs elemental damage) |
| Stonefist Insignia Increases knockdown time of foes by 1 second (maximum 3 seconds)(non-stacking) |
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