![]() |
Environmental Effects | |
| Acid Trap Trap. Does 20 armor-ignoring damage for every second that the character stands in the trap. What causes this effect: Entering an acid trap in the Imperial Isle Guild Hall or the Raisu Palace mission in Factions. |
![]() |
| Approaching the Vortex Environmental Effect. You move 50% slower. Entering the vortex transports you to the Realm of Torment. What causes this effect: In the Mouth of Torment area in Nightfall. |
![]() |
| Aspect of Death While under this aspect, you receive 20% less benefit from healing. When used: This skill is used by Kanaxai, Aspect of Death in the room accessed from room 1, center right portal in The Deep mission in Factions. |
![]() |
| Aspect of Decay While under this aspect, bleeding and poison cause an additional 4 health degeneration. When used: This skill is used by Kanaxai, Aspect of Decay in room 10 in The Deep mission in Factions. |
![]() |
| Aspect of Depletion (room 4) While under this aspect, every 30 seconds, you lose 10 energy and take 8 points of damage for every point of energy lost this way. When used: This skill is used by Kanaxai, Aspect of Depletion in room 4 in The Deep mission in Factions. |
![]() |
| Aspect of Depletion (room 9) While under this aspect, whenever you energy hits 0, you take 50 damage. When used: This skill is used by Kanaxai, Aspect of Depletion in room 9 in The Deep mission in Factions. |
![]() |
| Aspect of Exhaustion While under this aspect, you suffer exhaustion every 30 seconds. When used: This skill is used by Kanaxai, Aspect of Exhaustion in room 1 in The Deep mission in Factions. |
![]() |
| Aspect of Exposure While under this aspect, you cannot block attacks. When used: This skill is used by Kanaxai, Aspect of Exposure in the room accessed from room 1, left portal in The Deep mission in Factions. |
![]() |
| Aspect of Failure While under this aspect, all spells fail. When used: This skill is used by Kanaxai, Aspect of Failure in room 5 in The Deep mission in Factions. |
![]() |
| Aspect of Fear While under this aspect, you move 10% faster, but suffer 25 damage each second you are moving. When used: This skill is used by Kanaxai, Aspect of Fear in room 8 in The Deep mission in Factions. |
![]() |
| Aspect of Lethargy While under this aspect, you move 50% slower. When used: This skill is used by Kanaxai, Aspect of Lethargy in room 3 in The Deep mission in Factions. |
![]() |
| Aspect of Pain While under this aspect, you suffer -2 health degeneration and suffer from the effects of deep wound. When used: This skill is used by Kanaxai, Aspect of Pain in room 2 in The Deep mission in Factions. |
![]() |
| Aspect of Scorpions While under this aspect, every 30 seconds, you are teleported to the nearest foe and are knocked down. When used: This skill is used by Kanaxai, Aspect of Scorpions in room 7 in The Deep mission in Factions. |
![]() |
| Aspect of Shadows While under this aspect, you cannot use enchantments or be the target of an enchantment. When used: This skill is used by Kanaxai, Aspect of Shadows in room 6 in The Deep mission in Factions. |
![]() |
| Aspect of Soothing While under this aspect, it takes you twice as long to gain adrenaline. When used: This skill is used by Kanaxai, Aspect of Soothing in the room accessed from room 1, right portal in The Deep mission in Factions. |
![]() |
| Aspect of Surrender While under this aspect, whenever you are struck by an attack, you are knocked down. When used: This skill is used by Kanaxai, Aspect of Surrender in the room accessed from room 1, center left portal in The Deep mission in Factions. |
|
| Aspect of Torment While under this aspect, if you do not use a skill for 3 seconds, you take 50 damage. When used: This skill is used by Kanaxai, Aspect of Torment in room 11 in The Deep mission in Factions. |
![]() |
| Aura of the Bloodstone Skill. Whenever a creature dies near the Bloodstone, it heals all other nearby creatures for 20-60 health. What causes this effect: in the Bloodstone Caves dungeon in Eye of the North. |
![]() |
| Aura of the Juggernaut Spell. You are inside a Kurzick Juggernaut's aura. All party members within a Kurzick Juggernaut's aura receive +1 Energy regeneration. What causes this effect: Entering the Juggernaut's aura in Factions. |
![]() |
| Avalanche Environmenal Effect. Creatures caught in the avalanche take 100 damage and are slowed by 50% for 4 seconds. What causes this effect: Some dungeons and explorable areas in the Far Shiverpeaks in Eye of the North. |
![]() |
| Aura of the Grove Environmental Effect. You are inside the grove's aura. All creatures within the aura receive a 25% speed boost. What causes this effect: Entering The Eternal Grove's aura in Factions. |
|
| Blessed Water Environmental Effect. Enchantment durations are increased by 20%. What causes this effect: Stepping in some water areas in the Echovald Forest in Factions, and the Isle of Weeping Stone guild hall. |
![]() |
| Brawling Environmental Effect. While brawling, your maximum health is 500. You can only use brawling skills to damage foes. When you knockout an enemy, you gain 200 health. What causes this effect: Missions received from Kilroy Stonekin in Gunnar's Hold in Eye of the North. |
![]() |
| Call of the Eye Environmental Effect. You feel the Eye of the North calling you. What causes this effect: Completing main storyline quests in Eye of the North. |
![]() |
| Cathedral Collapse Environmental Effect. While in the area, you take 35 damage and are interrupted by the falling pieces of rubble. What causes this effect: Picking up the Urn of Saint Viktor during the Arborstone mission in Factions. |
![]() |
| Corrupted Lands Environmental Effect. While within the corrupted area, you suffer -1 health degeneration. What causes this effect: In the Dynastic Tombs in the Remains of Sahlahja mission in Nightfall. |
![]() |
| Cower in Fear Environmental Effect. Players move, attack, and activate skills 15% slower. What causes this effect: In the Domain of Fear in the Realm of Torment in Nightfall. |
![]() |
| Curse of Silence Environmental Effect. Shout and Chant skills cannot be used. What causes this effect: The area around the Evil Mime during the Voices in the Night quest in Nightfall. |
![]() |
| Curse of the Bloodstone Environmental Effect. Resurrection skills take 4 times as long to cast. What causes this effect: Being in the area of the Bloodstone during the Bloodstone Fen or Abaddon's Mouth mission in Prophecies. |
![]() |
| Death Penalty Reduces your maximum health and energy values by the current % amount of the penalty. Every time you earn a penalty it is added to your current total; the maximum total cannot exceed 60%. What causes this effect: Dying (15% per death) |
![]() |
| Defiled Water Environmentalal Effect. While standing in Defiled Water, condition durations are increased by 20%. What causes this effect: Walking through the water surrounding Urgoz's inner chamber in the Urgoz's Warren mission in Factions, and by the water in the Ancestral Lands in Factions. |
![]() |
| Demonic Miasma Environmental Effect. Everytime you block or dodge an attack, you take 50 damage. What causes this effect: Entering the Stygian Veil and the Ebody Citadel of Mallyx in the Domain of Anguish in Nightfall. |
|
| Depths of Madness Environmental Effect. All healing spells and skills heal for 15% less health. What causes this effect: In the Depths of Madness in the Realm of Torment in Nightfall. |
![]() |
| Divine Fire Environmental Effect. You are surrounded by fire of the gods. Use its power to gain access into Augury Rock. What causes this effect: Walking through the stone circles before entering the Ascension battle in Prophecies. |
![]() |
| Domain of Energy Draining Environmental Effect. While you are in the area, you suffer from Energy degeneration of 1 pip. What causes this effect: Entering the 4th facet of the Dragon's Lair mission in Prophecies. |
![]() |
| Domain of Health Draining Environmental Effect. While you are in this area, you suffer from Health degeneration of 3 pips. What causes this effect: Entering the 1st facet of the Dragon's Lair mission in Prophecies. |
![]() |
| Domain of Slow Environmental Effect. While you are in this area, your movement is slowed. What causes this effect: Entering the 2nd facet of the Dragon's Lair mission in Prophecies. |
![]() |
| Dreadful Pain Environmental Effect. Players take 20 damage when they activate a skill. What causes this effect: In the Gate of Pain mission and Domain of Pain in Nightfall. |
![]() |
| Edge of Reason Skills are disabled for an additional 3 seconds. What causes this effect: In all of Nightfallen Jahai in Nightfall. |
![]() |
| Edification Title. You have +5-15 Energy while in Asura territory. This still also affects heroes in your party. What causes this effect: Gaining Asura reputation Eye of the North. |
![]() |
| Enduring Torment Environmental Effect. Every second you are moving, you lose 10 health. What causes this effect: Entering the Foundry of Failed Creations and the Ebony Citadel of Mallyx in the Domain of Anguish in Nightfall. |
![]() |
| Energy Drain All party members suffer -4 energy degeneration. What causes this effect: Cast by Twisted Bark in Urgoz's Warren in Factions. |
|
| Eternal Languor Hex. Skills used by targets affected by Eternal Languor recharge 10-20% slower. What causes this effect: In the Trial Eternity in the Dasha Vestibule mission in Nightfall. |
![]() |
| Eternal Lethargy Hex. Targets affected by Eternal Lethargy move 10-20% slower. What causes this effect: In Trial of Eternity in the Dasha Vestibule mission in Nightfall. |
![]() |
| Eternal Suffering Hex. Targets affected by Eternal Suffering have -1-2 health degeneration. What causes this effect: In Trial of Eternity in the Dasha Vestibule mission in Nightfall. |
![]() |
| Exhaustion This condition is self-imposed by some Elementalist skills, and also caused by Glint during The Dragon's Lair mission. While exhausted, the Elementalist's maximum energy supply is reduced by 10. This loss is regenerated at a rate of 1 point every 3 seconds. Exhaustion does stack, so the maximum energy supply can be greatly reduced. What causes this effect: some Elementalist and Paragon skills, some monster skills. |
|
| Extensive Plague Exposure Environmental Effect. Prolonged contact with the plague causes accumulated -1 health degeneration, every 60 seconds. What causes this effect: In the Dragon's Throat mission in Factions. |
![]() |
| Fount of Maguuma Environmental Effect. Gives characters a +1 health regeneration mending, while the characters are standing or walking in the waters of the Maguuma Jungle. What causes this effect: Walking or standing in the Maguuma Waters in Prophecies, or in the Druid's Isle Guild Hall. |
![]() |
| Haiju Lagoon Water Environmental Effect. While standing in the waters of Haiju Lagoon, you gain 25 Health every time you use a skill. What causes this effect: Entering the Haiju Lagoon water in Factions. |
![]() |
| Healing Fountain Environmental Effect. These magical fountains grant +3 health regeneration to all non-undead. Undead that get too close become weakened. What causes this effect: Standing in the fountain's aura. |
![]() |
| Heart of the Norn Title. You have +53-90 Health while in Norn territory. What causes this effect: Gaining Norn reputation Eye of the North. |
![]() |
| Ice Spout Environmental Effect. A blast of freezing air shoots upward, inflicting 50 damage and slowing target by 66% for 6 seconds. What causes this effect: In the Darkrime Delves dungeon in Eye of the North. |
|
| Icy Ground Spell. For 5 seconds, you move 70% slower than normal. Icy Ground cannot affect you if you are already moving. What causes this effect: Standing still on icy ground in Marhan's Grotto, Shiverpeak Arena, and some Shiverpeak areas in Prophecies, in the Jaya Bluffs in Factions, and in the Frozen Isle Guild Hall. |
![]() |
| Journey to the North Environmental Effect. Buff granted to characters adventuring in the Eye of the North, while they are below level 20. The character receives a base health of 480, bonuses to all attributes, and maximum level armor for their class. What causes this effect: Adventuring while below level 20 in Eye of the North. |
![]() |
| Knockdown Skill. Causes a target to fall to the ground. While on the ground, the target's current action will be interrupted, and the target cannot move. |
|
| Life Drain Causes -15 health degeneration. What causes this effect: Twisted Bark in the Urgoz's Warren mission in Factions. |
![]() |
| Miasma Environmental Effect. While suffering from Miasma, you have -5 Health degeneration. Miasma spreads between creatures of the same kind. What causes this effect: Miasma in the Zen Daijun mission in Factions, and in the Isle of Meditation guild hall. Can only be removed by time or Blessing of the Kirin. |
![]() |
| Morale Boost This causes maximum health and energy to be increased by the % of the boost. The maxmimum morale boost is 10%. What causes this effect: Achieving goals in PVE or PVP. |
![]() |
| Nightmare Aspect Spell. While under this aspect, you suffer -8 health regeneration. When used: This skill is used by Kanaxi in The Deep in Kanaxi's Chamber (room 12) in Factions |
![]() |
| Quicksand Environmental Effect. You move 15% slower and lose 1 Energy any time you attack or use a skill. What causes this effect: The quicksand in the center of the Nomad Isle's Guild Hall. |
![]() |
| Rage of the Sea Skill. For 2 minutes, you have +4 health regeneration, +1 energy regeneration, and you move 33% faster. When this skill is used: Received for killing a Luxon Adept in the Zos Shivros Channel mission in Factions. |
|
| Rebel Yell Title. You have +5-10 armor against damage from Charr. You gain 30-100% more Adrenaline and 2 Energy when you hit a Charr. What causes this effect: Gaining Ebon Vanguard reputation Eye of the North. |
![]() |
| Repressive Energy Environmental Effect. Players lose 2 energy whenever they use a skill or attack. What causes this effect: Entering the City of Torc'qua in Nightfall. |
![]() |
| Sheer Exhaustion Environmental Effect. While in the area, every spell cast by a foe, causes exhaustion. What causes this effect: Twisted Bark in the Urgoz's Warren mission in Factions. |
![]() |
| Shroud of Darkness Environmental Effect. Attacks have a 50% chance to miss. What causes this effect: Entering Ravenheart Gloom in the Domain of Anguish in Nightfall. |
|
| Spiked Coral Environmental Effect. While walking on Spiked Coral, your movement is reduced by 10% and you take 25 damage each second while moving. What causes this effect: Walking or standing on Spiked Coral in the Jade Sea in Factions. |
![]() |
| Stalagmite Spike Environmental Effect. Causes crippled and bleeding. What causes this effect: In the Sunjiang District mission in Factions. |
|
| Stone Spores Environmental Effect. When under the effect of Stone Spores, you have a 50% chance to miss with attacks and your spells take twice as long to cast and have a 50% chance of being interrupted. What causes this effect: Giant mushrooms in Echovald Forest in Factions, and the Isle of Weeping Stone Guild Hall. |
![]() |
| Stout-Hearted Title. Whenever you use a skill against a Destroyer, it takes +6-15 damage, and you gain +6-15 health. What causes this effect: Gaining Deldrimor reputation Eye of the North. |
![]() |
| Sulfurous Haze Environmental Effect. No mortal can survive the Sulfurous Haze. Sulfurous Haze does not incur a death penalty and does not raise a character's death count. What causes this effect: In the Sulfur areas in The Desolation in Nightfall. |
![]() |
| Sunspear Battle Call Environmental Effect. Your maximum health increases to that of a level 20 character. What causes this effect: Entering the Consulate Docks mission in Nightfall. |
![]() |
| Swamp Water Environmental Effect. A character standing or walking in swamp water will lose 1-4 Health over time. What causes this effect: Standing or walking in the swamp water in The Catacombs in Pre-Searing Ascalon, or some areas of Kryta. |
![]() |
| Tar Environmental Effect. Results in a 30% decrease in movement. What causes this effect: Entering a tar river in Post-Searing Ascalon, and in the Isle of the Dead guild hall. |
![]() |
| The Way of Duty The way before you remains closed. Those who posses strong sense of duty make certain to see any task through to the end. The way forward will open to those who show proof of duty. What causes this effect: Opening the Gate of Duty in the Sepulchre of Dragrimmar in Eye of the North. |
|
| The Way of Kinship The gate before you remains closed. Those who possess strong ties of kinship find strength in others when steps falter. The way forward will open to those who show proof of kinship. What causes this effect: Opening the Gate of Kinship in the Sepulchre of Dragrimmar in Eye of the North. |
|
| Thirst of the Drought Environmental Effect. Whenever you take Earth damage, the damage is increased by 10-50%. What causes this effect: In the Rilohn Refuge mission in Nightfall. |
![]() |
| Veiled Nightmare Environmental Effect. Skills cost 40% more energy to activate. What causes this effect: In the Domain of Secrets in Nightfall. |
![]() |
| Water Environmental Effect. Rollerbeetles move slowly in water. What causes this effect: Being in the water in the Rollerbeetle racing arena. |
![]() |
![]() |
Site Map Guild Wars is a trademark of NCsoft Corporation. Copyright © NCsoft Corporation. All rights reserved. ArenaNet, Arena.net, the ArenaNet logo, Guild Wars, and all game images are trademarks or registered trademarks of NCsoft Corporation. © 2005 ArenaNet, Inc.
![]() HTML content and website graphics on this website are copyright The Lost Haven. Reproduction of content from this site on another server is not permitted. © 2005-2008 The Lost Haven Email the webmaster with comments or questions about this site
|