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Conditions


  • Conditions come from others actions or your own actions.
  • Conditions can have a negative or positive effect on your character.
  • Conditions are temporary and can be removed.
  • Only one instance of a condition may be active at a time.
  • If a condition is cast on you when you already have that condition, the duration timer will be reset.


Bleeding
While suffering from this condition, you constantly lose health points over time (-3 health degeneration, 6 health/second).
Duration:  25 seconds
How to tell if you have this condition:  When initially afflicted with Bleeding, the character will spurt blood onto the ground for a few seconds, and the character's health bar will be pale pink.
Bleeding


Blindness
While suffering from this condition, your melee, missile attacks and projectiles have a 90% chance to miss.
Duration:  10 seconds
How to tell if you have this condition:  Black mist in front of the character's face.
Blind


Burning
When suffering from this condition, a character is set on fire and loses health over time, suffering -7 health degeneration, 14 health/second.
Duration:variable
How to tell if you have this condition:  Flames surrounding the character.
Burning


Cracked Armor
While suffering from this Condition, you have -20 Armor (minimum 60).
Duration:  1-20 seconds (depending on what skill caused the Cracked Armor)
How to tell if you have this condition:  Encircling white cloud around the character's feet.
Cracked Armor


Crippled
While suffering from this condition, you move 50% slower than normal. This condition does not stack with other movement debuffs.
Duration:  15 seconds
How to tell if you have this condition:  Character moves with a severe limp.
Crippled


Dazed
While suffering from this condition, a character's spells take 2 times longer to cast and the character is easily interrupted.
Duration:  variable
How to tell if you have this condtion:  Character has a white orb surrounding their head.
Dazed


Deep Wound
While suffering from this condition, your maximum health is reduced by 20% and you receive 20% less benefit from healing. Maximum health reduction of 100.
Duration:  
How to tell if you have this condition: The character's health bar will display 20% greyed out
Deep Wound


Diseased
Diseased characters become infected with a contagion that reduces health by 4 over time (8 health/second). The disease is contagious and will infect any creature who comes close, as long as that creature is the same kind.
Duration:  
How to tell if you have this condition:  Green mist and black fly swarms surrounding the character.
Disease


Poisoned
While suffering from this condition, you suffer 4 health degeneration (8 health/second).
Duration:  
How to tell if you have this condition:  Green mist trailing after the character, and health bar will turn green.
Poison


Weakness
You deal less damage with attacks and all of your attributes are reduced by 1. Weakness reduces the damage caused by your attacks by 66%.
Duration:  
How to tell if you have this condition:  Encircling white cloud around the character's feet.
Weakness